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Package                     	:CTF-Norboniacum.zip (2.086 KB)
Files                       	:CTF-Norboniacum.unr (5.634 KB)
				 Mthras.utx (260 KB)
				 This File

Version                     	:1.00
Release Date			:06.20.2001 (Final Cut)
New Textures			:Yes (3 Skyboxtextures, watch out for
				 later versions of utx package 'Mthras'.
				 You have the permition to use it!
New Sounds			:No
New Music			:No

Author                      	:Mathias 'M'thras' Moser
Country of birth		:Germany
Age				:23
Email                       	:bingbangbuum@gmx.net
Webpage				:Not yet
Other Maps                  	:DM-Thorn, DM-TurboPit

Credits to                  	:EZkeel for the good tutorial
				 Pete Morgan for review and BETA testing!
				 El-Manu, Raekiller, Renegade, Boromir and
				 Mordred for BETA testing!


'- Installation -'

Extract the file CTF-Norboniacum.unr into your Unreal Tournament maps folder.
Extract the file Mthras.utx into your UT textures folder.
The map will appear in your game browser after that.
Put the readmefile whereever you want it to be!  -- Have FUN!!

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'- Level Information -'

Game                        	:Unreal Tournament
Game Type			:Capture the flag

Single Player               	:Practice Session
Cooperative                 	:No
Multiplayer			:Yes
Team Game			:Yes

Ideal Player Load		:12-16

UT Engine Level Stats:

-Geometry
Brushes:	871
Zones:		29

-BSP
Polys:		6916
Nodes:		17109
Ratio:		2.47:1
Max Depth:	29
Avg Depth:	3

-Lighting:
Lights:		323

-Paths
Pathnodes:	904
Playerstarts:	20, 10 red; 10 blue


'- Construction Info -'

Final rebuild			:06.20.2001 - 04:30 PM - 25 minutes
Construction Machine		:ASUS CUV4X Mainboard
				 Intel Celeron Coppermine 600 MHz CPU
				 256 MB RAM
				 Creative Riva TnT 2 Ultra 32 MB AGP
				 XWave 4000
				 RICOH MP7080A CD-R/RW
				 Seagate 20GB HD
				 10/100 PCI Realteck Ethernetcard
Construction System		:Windows 98 SE

Base				:none
Construction Time		:Uh ah if I could remember all the time...
				 ... about four months!
Editor Used			:UnrealEd 2.0 of UT Version 436
Tools Used			:Irfan View
				 Windows Paint

Author's Notes			:This is my third UT map and my first CTF map.
				 I am a non professional mapdesigner so I learn
				 with every map I create. This map really crushed
				 my nerves! The first time I really got big pro-
				 blems with several HOM effects. I did some things
				 wrong which I couldn't remake without deleting
				 nearly everything! I continued with my concept and
				 it went O.K. I didn't include every idea 'cause
				 problems grew with every brush I added or subtracted!



'- Known Bugs -'

-There is one HOM effect I couldn't get rid of but fun isn't influenced by this.
-I know also about 3 or 4 textures in the cave which appear in a strange look... 
-Bots still do some stupid things at the mainlift.
-Bots often hang at the nali fruits. (Maybe they watch them grow. lol)
-Red bots don't attack through the cellar but teambalance is O.K.
(See BETATEST info)


'- Performance Information -'

This map needs a high class PC. On my machine it stutters in some parts so
my suggestion:

-600 MHz or faster
-128 MB RAM or more
-32 MB AGP 3D Graphicsaccelerator

You can play this map on slower PCs but only at a low resolution and only at 
medium or low detail level.


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'- Additional Information -'

Geometry	:This map is medivial style. Two villages (Red and blue base)
		 in an U shaped valley. There is also a cellar connection
		 between them and an upper level on the centermountain with
		 nice snipertower from where you can overview the whole map.
		 You can reach the upper level through a cave under the center-
		 mountain.

Powerups	:I think this map is well balanced. Each base has tight pads,
		 armor and invisibility.
		 Other powerups are used once in the center of the map (Shield
		 Belt, Superhealth and Jumpboots). Same distance to each base.
		 There are enough Medboxes, Healthvials and some Nalifruits.

Weapons		:Each base has the following weapons: Shockrifle, Biorifle,
		 Pulsegun, RazorJack, Minigun and Rocketlauncher so you can find
		 them twice in this map. Flakcannon, Sniperrifle and Redeemer
		 are once findable in the center of the map (Snipertower, upper
		 Level and Cave).
		 
Inspiration	:Norboniacum is an old latin name of a village where I lived in
		 my childhood. The rest of the map is fiction.

BETA Tests	:I tested this map on three computers:

		 -The first computer is mine (See construction machine)
		 
		 -ASUS K7M Mainboard
		  AMD Athlon 600 MHz CPU
		  256 MB RAM
		  3dfx Voodoo3 3000 AGP 16 MB
		  Creative Soundblaster 128
		  10/100 PCI Realteck Ethernetcard

		 -ASUS MEL-M Mainboard
		  Intel Celeron 400 MHz CPU
		  128 MB RAM
		  SIS 6326 AGP 8 MB Desktop Graphicadapter
		  3dfx Voodoo2 PCI 12 MB
		  Yamaha DSXG Onboard Soundadapter
		  10/100 PCI Realteck Ethernetcard

		 The tests I made:
		 -I played this map 30 minutes on every comp,
		  all was fine.
		 -I started a practice session as spectator with 16 Godlike Bots
		  for 2 hours, every comp made it, no crashdown!
		 -I started a LAN dedicated server with the 400 MHz comp and joined
		  with the other two computers as human players. That was O.K. ,too.
		 -We also played this map with three human players in one team
		  (we played red and blue team) and my comp as host and we became
		  addicted to it!

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'- Please spread it! -'

This map is made for fun! You are allowed to copy and spread this map to anyone who
wants it, but NOT without this file and ONLY if the archive is intact!
You are NOT allowed to commercially exploit this level!


'- Legal Stuff -'

UNREAL (c) 1998 Epic Megagames. Inc. All Rights Reserved. Distributed by GT Software.
Inc. under license. UNREAL  and the UNREAL logo are registered trademarks of Epic
Megagames, Inc. All other trademarks and trade names are properties of their respective
owners.

UNREAL TOURNAMENT (c) 1999 Epic Megagames. Inc. All rights reserved. Distributed by
GT Interactive Software. Inc. under license. UNREAL TOURNAMENT and the UNREAL TOURNAMENT
logo are registered trademarks of Epic Megagames. Inc. All other trademarks and trade
names are properties of their respective owners.

This is experimental software made by a non-professional map designer. You use this
software at your own risk.


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Any questions left or constructive review? Email me!


			   |
                         --+--
                           |M'thras
